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MANGACS TEAM / Tutorials / [C++]Radar Hack CS 1.6 Moderat de dIeZz # 1337
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radar.cpp



//==============================================================================
// radar.cpp
//==============================================================================

#include "windows.h"
#include <windows.h>
#include <stdlib.h>
#include <math.h>
#undef NDEBUG
#include <assert.h>
#include <memory.h>
#include <map>
#include <vector>
#include <fstream>
#include "radar.h"

extern SCREENINFO screeninfo;
int ov_radar_x, ov_radar_y;
float ov_zoom = 5.5f;
bool mapLoaded = false;

#pragma warning(disable:4786)
#pragma warning(disable:4800)
#pragma warning(disable:4244)
#pragma warning(disable:4101)
#pragma warning(disable:4715)
#pragma warning(disable:4305)

#define BOUND_VALUE(var,min,max) if((var)>(max)){(var)=(max);};if((var)<(min)){(var)=(min);}
#define PI 3.14159265358979f

using namespace std;

void overview_draw_me(float * origin, int radius, int r, int g, int b, int a);

void HUD_DrawLine(int x1, int y1, int x2, int y2, int r, int g, int b, int a)
{
    gEngfuncs.pTriAPI->RenderMode( kRenderNormal );
    gEngfuncs.pTriAPI->CullFace( TRI_NONE );
    gEngfuncs.pTriAPI->Begin( TRI_LINES );

    gEngfuncs.pTriAPI->Color4f( r/255.0f, g/255.0f, b/255.0f, a/255.0f );

    gEngfuncs.pTriAPI->Brightness(1);
    gEngfuncs.pTriAPI->Vertex3f((float)x1, (float)y1, 0);
    gEngfuncs.pTriAPI->Vertex3f((float)x2, (float)y2, 0);
    gEngfuncs.pTriAPI->End();
}

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

model_s * m_MapSprite = 0;
int xTiles = 1;
int yTiles = 1;

const float screenaspect = (float)(4.0/3.0);

struct overviewInfo_s
{
    float    zoom;        // zoom of map images
    int        layers;        // how may layers do we have
    float    origin[3];  //
    float    layersHeights[1];
    char    layersImages[1][255];
    int        rotated;    // are map images rotated (90 degrees) ?
};

static overviewInfo_s m_OverviewData;

float m_OverviewZoom = 1.0f;

float ov_dx=3;
float ov_dy=4;

//-------------------------------------------

bool parse_overview(char* overview_txt)
{
    // defaults
    m_OverviewData.origin[0] = 0.0f;
    m_OverviewData.origin[1] = 0.0f;
    m_OverviewData.origin[2] = 0.0f;
    m_OverviewData.zoom    = 1.0f;
    m_OverviewData.layers = 0;
    m_OverviewData.layersHeights[0]   = 0.0f;
    m_OverviewData.layersImages[0][0] = 0;
   
    // parse file:
    char token[1024];
    char* pfile = (char *)gEngfuncs.COM_LoadFile( overview_txt, 5, NULL);

    if (!pfile)
    {
//        gConsole.echo("can't open file %s.", overview_txt );
        mapLoaded = false;
        return false;
    }

    while (true)
    {
        pfile = gEngfuncs.COM_ParseFile(pfile, token);
        if (!pfile)
        {
            break;
        }

        if ( !stricmp( token, "global" ) )
        {
            // parse the global data
            pfile = gEngfuncs.COM_ParseFile(pfile, token);
            if ( stricmp( token, "{" ) )
            {
//                gConsole.echo("parse error in %s", overview_txt );
                mapLoaded = false;
                return false;
            }

            pfile = gEngfuncs.COM_ParseFile(pfile,token);
            if (!pfile)
            {
                break;
            }

            while (stricmp( token, "}") )
            {
                if ( !stricmp( token, "zoom" ) )
                {
                    pfile = gEngfuncs.COM_ParseFile(pfile,token);
                    m_OverviewData.zoom = (float)atof( token );
                    m_OverviewZoom = m_OverviewData.zoom;
                }
                else if ( !stricmp( token, "origin" ) )
                {
                    pfile = gEngfuncs.COM_ParseFile(pfile, token);
                    m_OverviewData.origin[0] = (float)atof( token );
                    pfile = gEngfuncs.COM_ParseFile(pfile,token);
                    m_OverviewData.origin[1] = (float)atof( token );
                    pfile = gEngfuncs.COM_ParseFile(pfile, token);
                    m_OverviewData.origin[2] = (float)atof( token );
                }
                else if ( !stricmp( token, "rotated" ) )
                {
                    pfile = gEngfuncs.COM_ParseFile(pfile,token);
                    m_OverviewData.rotated = atoi( token );
                }

                pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
            }
        }
        else if ( !stricmp( token, "layer" ) )
        {
            pfile = gEngfuncs.COM_ParseFile(pfile,token);
               
            if ( stricmp( token, "{" ) )
            {
//                gConsole.echo("parse error in %s", overview_txt );
                mapLoaded = false;
                return false;
            }

            pfile = gEngfuncs.COM_ParseFile(pfile,token);

            while (stricmp( token, "}") )
            {
                if ( !stricmp( token, "image" ) )
                {
                    pfile = gEngfuncs.COM_ParseFile(pfile,token);
                    strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token);
                }
                else if ( !stricmp( token, "height" ) )
                {
                    pfile = gEngfuncs.COM_ParseFile(pfile,token);
                    float height = (float)atof(token);
                    m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
                }
                pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
            }

            m_OverviewData.layers++;
        }
    }
    return true;
}

void overview_load( char* levelname )
{
    // dont load same map again
    static char last_levelname[256]="";
    char overview_txt[256];

    if( !strcmp(last_levelname,levelname))     { return;}

    // parse file
    if(levelname[0] == NULL)::strcpy(levelname,"cs_miltia");
    sprintf(overview_txt, "overviews/%s.txt", levelname );
    bool parse_success = parse_overview(overview_txt);

    if(!parse_success)
    {
//        gConsole.echo("couldnt parse %s",overview_txt);
        strcpy(last_levelname,levelname);
        mapLoaded = false;
        return;
    }

    // map sprite
    m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );

    if( !m_MapSprite )
    {
//        gConsole.echo("couldnt load %s",m_OverviewData.layersImages[0]);
        strcpy(last_levelname,levelname);
        mapLoaded = false;
        return;
    }

    mapLoaded = true;

    // set additional data   
    float i = m_MapSprite->numframes / (4*3);
    i = (int)sqrt(i); // .NET FIX
    xTiles = i*4;
    yTiles = i*3;
}

void overview_loadcurrent()
{
    if(!gEngfuncs.pfnGetLevelName)return;

    char levelname[256];

    strcpy(levelname, gEngfuncs.pfnGetLevelName()+5);

    if (strlen(levelname)<5)return;

    levelname[strlen(levelname)-4] = 0;

    overview_load( levelname );
}
bool initi = false;

void overview_calcRadarPoint(float* , int * , int *);

inline void get_player_tile_coords(float& x, float& y)
{
    if(m_OverviewData.rotated)
    {
        float origin_tilex = (float)(-ov_dy + m_OverviewData.zoom * (1.0/1024.0) * m_OverviewData.origin[0]);
        float origin_tiley = (float)( ov_dx + m_OverviewData.zoom * (1.0/1024.0) * m_OverviewData.origin[1]);

        y = (float)(origin_tilex - (1.0/1024) * m_OverviewData.zoom * me.pmEyePos[0]);
        x = (float)(origin_tiley - (1.0/1024) * m_OverviewData.zoom * me.pmEyePos[1]);
        y = -y;
    }
    else
    {
        float origin_tilex = (float)( ov_dx + m_OverviewData.zoom * (1.0/1024.0) * m_OverviewData.origin[0]);
        float origin_tiley = (float)( ov_dy + m_OverviewData.zoom * (1.0/1024.0) * m_OverviewData.origin[1]);

        x = (float)(origin_tilex - (1.0/1024) * m_OverviewData.zoom * me.pmEyePos[0]);
        y = (float)(origin_tiley - (1.0/1024) * m_OverviewData.zoom * me.pmEyePos[1]);
    }
}
//float mainViewAngles[3];

int clientopenglcalc(int number) // y axis correction :)
{
    return (screeninfo.iHeight - number);
}
void drawcross(int x,int y,int w,int h,int r, int g, int b, int a)
{
    gEngfuncs.pfnFillRGBA( x - w, y , w * 2 , 2 ,r,g,b,a);
    gEngfuncs.pfnFillRGBA( x, y - h , 2 , h ,r,g,b,a);

    gEngfuncs.pfnFillRGBA( x - w, y-1 , w , 1 ,0,0,0,a);
    gEngfuncs.pfnFillRGBA( x + 2, y-1 , w - 2 , 1 ,0,0,0,a);
    gEngfuncs.pfnFillRGBA( x - w, y+2 , w * 2 , 1 ,0,0,0,a);

    gEngfuncs.pfnFillRGBA( x - w - 1, y-1 , 1 , 4 ,0,0,0,a);
    gEngfuncs.pfnFillRGBA( x + w, y-1 , 1 , 4 ,0,0,0,a);

    gEngfuncs.pfnFillRGBA( x-1, y-h , 1 , h-1 ,0,0,0,a);
    gEngfuncs.pfnFillRGBA( x+2, y-h , 1 , h-1 ,0,0,0,a);

    gEngfuncs.pfnFillRGBA( x-1, y-h-1 , 4 , 1 ,0,0,0,a);
}

static bool LoadOvRadar = false;
void overview_redraw()
{
    if(    /*!me.alive||*/ gEngfuncs.Con_IsVisible())return;

    if (!LoadOvRadar)
    {
        LoadOvRadar = true;
        overview_loadcurrent();
    }
    int size = (int)cvar.radars;
   
    ov_radar_x = (screeninfo.iWidth /2);
    ov_radar_y = (screeninfo.iHeight/2);
    gGui.window(cvar.radarx-size, cvar.radary-size, 2*size+2, 2*size+2, 1, "Radar");
    glViewport(cvar.radarx-size,clientopenglcalc(cvar.radary+size),(size*2),(size*2));   

    if (m_MapSprite)
    {
        float z  = ( 90.0f - mainViewAngles[0] ) / 90.0f;       
        z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;   

        float xStep =  (2*4096.0f /  ov_zoom ) / xTiles;
        float yStep = -(2*4096.0f / (ov_zoom*screenaspect) ) / yTiles;

        float vStepRight[2];
        float vStepUp[2];
        float angle = (float)((mainViewAngles[1]+90.0)* (PI/180.0));
       
        if(m_OverviewData.rotated)    { angle -= float(PI/2); }

        vStepRight[0] = (float)cos( angle )*xStep;
        vStepRight[1] = (float)sin( angle )*xStep;
        vStepUp   [0] = (float)cos( angle + (PI/2))*yStep;
        vStepUp   [1] = (float)sin( angle + (PI/2))*yStep;

        float tile_x, tile_y;
        get_player_tile_coords( tile_x, tile_y );

        float xs = ov_radar_x - tile_x*vStepRight[0] - tile_y*vStepUp[0];
        float ys = ov_radar_y - tile_x*vStepRight[1] - tile_y*vStepUp[1];

        float inner[2];
        float outer[2];

        outer[0] = xs;
        outer[1] = ys;   

        int frame = 0;   

        gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
        gEngfuncs.pTriAPI->CullFace( TRI_NONE );

        glEnable (GL_BLEND);

        glColor4f(1.0f, 1.0f, 1.0f,0.8f);//set alpha value here.000

        for (int ix = 0; ix < yTiles; ix++)
        {
            inner[0] = outer[0];
            inner[1] = outer[1];

            for (int iy = 0; iy < xTiles; iy++)   
            {
                gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
                gEngfuncs.pTriAPI->Begin( TRI_QUADS );
                gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
                gEngfuncs.pTriAPI->Vertex3f (inner[0], inner[1], z);

                gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
                gEngfuncs.pTriAPI->Vertex3f (inner[0]+vStepRight[0], inner[1]+vStepRight[1], z);

                gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
                gEngfuncs.pTriAPI->Vertex3f (inner[0]+vStepRight[0]+vStepUp[0], inner[1]+vStepRight[1]+vStepUp[1], z);

                gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
                gEngfuncs.pTriAPI->Vertex3f (inner[0]+vStepUp[0], inner[1]+vStepUp[1], z);
                gEngfuncs.pTriAPI->End();

                frame++;

                inner[0] += vStepUp[0];
                inner[1] += vStepUp[1];
            }
       
            outer[0] += vStepRight[0];
            outer[1] += vStepRight[1];
        }
        glDisable (GL_BLEND);
    }
    glViewport(0,0,screeninfo.iWidth,screeninfo.iHeight);

    oglSubtractive = true;
    drawcross(cvar.radarx,cvar.radary,size/8,size/8,255,255,255,254);           

    oglSubtractive = false;
}


///////////////////////////////////////////////////////////////////////////////////////////////

void VecRotateZ(float * in, float angle, float * out)
{
    float a,c,s;

    a = (float) (angle * PI/180);
    c = (float) cos(a);
    s = (float) sin(a);
    out[0] = c*in[0] - s*in[1];
    out[1] = s*in[0] + c*in[1];
    out[2] = in[2];
}

void overview_calcRadarPoint(float* origin, int * screenx, int * screeny)
{
    if(    /*!me.alive ||*/    gEngfuncs.Con_IsVisible    ())    return;

    float aim [3],newaim [3];

    aim[0] = origin[0] - me.pmEyePos[0];
    aim[1] = origin[1] - me.pmEyePos[1];
    aim[2] = origin[2] - me.pmEyePos[2];

    VecRotateZ(aim, -mainViewAngles[1], newaim);

    *screenx = (cvar.radarx) - int( newaim[1]/ov_zoom * m_OverviewData.zoom * 0.3f * cvar.radars / 160);
    *screeny = (cvar.radary) - int( newaim[0]/ov_zoom * m_OverviewData.zoom * 0.4f * cvar.radars / 160);
}

void overview_draw_entity(float * origin, int radius, int r, int g, int b, int a)
{
    if(    /*!me.alive ||*/    gEngfuncs.Con_IsVisible    ())    return;

    int x, y, d;

    overview_calcRadarPoint(origin, &x, &y);

    int radius2 = radius<<1;
   
    d = -4;

    oglSubtractive = true;
    gEngfuncs.pfnFillRGBA(x,y,radius2-d,radius2-d-1, r, g, b, a);
    oglSubtractive = false;
    whiteBorder(x,y,radius2-d,radius2-d-1);

}

void overview_draw_me(float * origin, int radius, int r, int g, int b, int a)
{
    if(    /*!me.alive                ||*/
        gEngfuncs.Con_IsVisible    ()
    )    return;
    int x, y;
    overview_calcRadarPoint(origin, &x, &y);
    int radius2 = radius<<1;
    drawcross(x,y,11,11,255,255,255,100);
}

///////////////////////////////////////////////////////////////////////////////////////////////

void DrawRadar()
{
    int size    = (int)cvar.radars;
    gGui.window(cvar.radarx-size, cvar.radary-size, 2*size+2, 2*size+2, 1, "Radar");

    gEngfuncs.pfnFillRGBA(cvar.radarx,cvar.radary-size,1,2*size,255,255,255,180);
    gEngfuncs.pfnFillRGBA(cvar.radarx-size,cvar.radary,2*size,1,255,255,255,180);
}

void drawRadarPoint(float* origin,int r,int g,int b,int a,bool blink=false,int boxsize=3)
{
    int screenx;
    int screeny;

    if (cvar.radar == 2 && mapLoaded)
    {
        overview_calcRadarPoint(origin, &screenx, &screeny);
        if ( screenx>(cvar.radarx+cvar.radars-boxsize-1)) screenx = cvar.radarx+cvar.radars-boxsize-1;
        else if (screenx<(cvar.radarx-cvar.radars-1)) screenx = cvar.radarx-cvar.radars-1;

        if (screeny>(cvar.radary+cvar.radars-boxsize-1)) screeny = cvar.radary+cvar.radars-boxsize-1;
        else if (screeny<(cvar.radary-cvar.radars-1)) screeny = cvar.radary-cvar.radars-1;
           
        //if(    !me.alive ) return;
    }
    else
    {
        float dx  = origin[0] - me.pmEyePos[0];
        float dy  = origin[1] - me.pmEyePos[1];

        float yaw = mainViewAngles[1]*(3.1415/180.0);
        me.sin_yaw       =  sin(yaw);
        me.minus_cos_yaw = -cos(yaw);

        // rotate
        float x =  dy*me.minus_cos_yaw + dx*me.sin_yaw;
        float y =  dx*me.minus_cos_yaw - dy*me.sin_yaw;

        float range = 2500.0f;
        if(fabs(x)>range || fabs(y)>range)
        {
            // clipping
            if(y>x)
            {
                if(y>-x) {
                    x = range*x/y;
                    y = range;
                }  else  {
                    y = -range*y/x;
                    x = -range;
                }
            } else {
                if(y>-x) {
                    y = range*y/x;
                    x = range;
                }  else  {
                    x = -range*x/y;
                    y = -range;
                }
            }
        }
        screenx = cvar.radarx+int(x/range*float(cvar.radars));
        screeny = cvar.radary+int(y/range*float(cvar.radars));       
    }
    oglSubtractive = true;
    gEngfuncs.pfnFillRGBA(screenx-1,screeny-1,boxsize,boxsize,r,g,b,a);
    oglSubtractive = false;
    blackBorder(screenx-1,screeny-1,boxsize,boxsize+1);
}


radar.h



#pragma once
#include <windows.h>

void overview_draw_entity(float * origin, int radius, int r, int g, int b, int a=255);
void overview_calcRadarPoint(float* origin, int * screenx, int * screeny);
void overview_redraw();
void overview_cmd();
void overview_loadcurrent();
int clientopenglcalc(int number);
void drawRadarPoint(float* origin,int r,int g,int b,int a,bool blink,int boxsize);
void DrawRadar();

extern bool oglSubtractive;
extern bool mapLoaded;


Modificat de allen (acum 12 ani)


pus acum 12 ani
   
Z33Zoo
Member

Inregistrat: acum 13 ani
Postari: 69
Ce face si cum il folosesti?

pus acum 12 ani
   
BurN:X
Mng-Team

Inregistrat: acum 13 ani
Postari: 652
@ allen fi mai explicit CUM se foloseste si unde trb bagate aceste scripturi??

_______________________________________



pus acum 12 ani
   
deaddew
Spammer

Inregistrat: acum 12 ani
Postari: 11
astea nu sunt scripturi. voi nu vedeti titlu : C++ ? (daca stiti ce e ala)  

pus acum 12 ani
   
allen
Pe lista neagra

Inregistrat: acum 12 ani
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Astea nu's sripturi sunt niste "Source Codes" pe care le compilezi intrun .exe sau .dll cu Visual C++ .

pus acum 12 ani
   
Z33Zoo
Member

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deaddew destept tea facut maicata...mai bine nu te bagai in seama ca vorbesti fara sa gandsti...

OKe allen am inteles..dar ce face?cu ce ajuta?


pus acum 12 ani
   
allen
Pe lista neagra

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E radar hack nu stii ce e ala?

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Ady♥
Mng-Team

Din: Dej.
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da macar merge sh cu salvam aia ?:O

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Hai fraire, Fa pasi si retine replica mea
Eu nu ma cred smecher...Eu chiar sunt asa !
Un prieten nu e altceva decat un dusman de care stii.

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nebunie;d
Mng-Team

Din: System32
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voi ori sunteti prosti ori va prefaceti...
CITITI RASPUNSURILE POSTATE INTAI !


allen a scris:

Astea nu's sripturi sunt niste "Source Codes" pe care le compilezi intrun .exe sau .dll cu Visual C++ .




@allen multumesc foarte bun topic

Modificat de fuNNNNky (acum 12 ani)


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deaddew
Spammer

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Z33Zoo a scris:

deaddew destept tea facut maicata...mai bine nu te bagai in seama ca vorbesti fara sa gandsti...

OKe allen am inteles..dar ce face?cu ce ajuta?

si ce ai vrea ,ma in ** de pr0st sa zic? astia nu stiu sa citeasca titlu sau nu stiu ce C++ sau se prefac pr0sti   ce sunt astea ma desteptu pul.ii?


pus acum 12 ani
   
Z33Zoo
Member

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Taran ce sa-i faci..Te crezi smeker in fata pc? Hai dracu sa ne vedem fata in fata jegosu dracu 

Invata limba romana!

Modificat de Z33Zoo (acum 12 ani)


pus acum 12 ani
   
DreamHack
Mng-Team

Din: IASI
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merci... da' cam multi karatisti pe aici, stati si va certati pe o porcarie de subiect...
   


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or 1 group by concat_ws(0x7e,user(),floor(rand(0)*2)) having min(0) or 1--

Contact: dreamhack.whitehat @ gmail.com

pus acum 12 ani
   
allen
Pe lista neagra

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Postari: 15
Multumesc pt posturile rele/bune :P.

pus acum 12 ani
   
deaddew
Spammer

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Z33Zoo a scris:

Taran ce sa-i faci..Te crezi smeker in fata pc? Hai dracu sa ne vedem fata in fata jegosu dracu 

Invata limba romana!


eu stiu foarte bine romana dar nu am chef sa stau cu cenzura da? nu sunt nicun smecher,asa ca tine.daca nu sti despe ce e vorba taci in p.l.m de pr0st


pus acum 12 ani
   
SmileFuck
Spammer

Din: Mangacs-Team
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Omule , da de ce nu ai facut tu fisierul si noi sa-l downloadezi ca multi nu prea stiu lucra in C++

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Hackerii stiu de ce.

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