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MANGACS TEAM / Tutorials / [C++]Nospread CS 1.6 Moderat de dIeZz # 1337
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nospread.cpp


//
//
#include "nospread.h"
#pragma warning(disable:4018)
#pragma warning(disable:4800)
#pragma warning(disable:4244)
#pragma warning(disable:4101)
#pragma warning(disable:4715)
#pragma warning(disable:4305)
static unsigned int glSeed = 0;
#define M_PI        3.14159265358979323846

cNoSpread gNoSpread;

unsigned int seed_table[ 256 ] =
{
    28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
        27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
        26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
        10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
        10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
        18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
        18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
        28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
        31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
        21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
        617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
        18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
        12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
        9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
        29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
        25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

unsigned int cNoSpread::U_Random( void )
{
    glSeed *= 69069;
    glSeed += seed_table[ glSeed & 0xff ];

    return ( ++glSeed & 0x0fffffff );
}

void cNoSpread::U_Srand( unsigned int seed )
{
    glSeed = seed_table[ seed & 0xff ];
}

int cNoSpread::UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
    unsigned int range;

    U_Srand( (int)seed + low + high );

    range = high - low + 1;
    if ( !(range - 1) )
    {
        return low;
    }
    else
    {
        int offset;
        int rnum;

        rnum = U_Random();

        offset = rnum % range;

        return (low + offset);
    }
}

float cNoSpread::UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
    unsigned int range;

    U_Srand( (int)seed + *(int *)&low + *(int *)&high );

    U_Random();
    U_Random();

    range = (unsigned int)(high - low);
    if ( !range )
    {
        return low;
    }
    else
    {
        int tensixrand;
        float offset;

        tensixrand = U_Random() & 65535;

        offset = (float)tensixrand / 65536.0f;

        return (low + offset * range );
    }
}

float cNoSpread::GetVecSpread(float speed)
{
    int id;
    float spread;

    id = GetCurWeaponId();

    switch (id)
    {
    case WEAPONLIST_DEAGLE:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.25 * (1.0f - me.spread.spreadvar);
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.115 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.13 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 1.5 * (1.0f - me.spread.spreadvar);

        break;
    case WEAPONLIST_ELITE:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.175 * (1.0f - me.spread.spreadvar);
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.08 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.1 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 1.3 * (1.0f - me.spread.spreadvar);

        break;
    case WEAPONLIST_GALIL:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.07 + 0.04;
            else
                spread = me.spread.spreadvar * 0.0375;
        }
        else
            spread = me.spread.spreadvar * 0.4 + 0.03;

        break;
    case WEAPONLIST_FAMAS:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.07 + 0.03;
            else
                spread = me.spread.spreadvar * 0.020;
        }
        else
            spread = me.spread.spreadvar * 0.4 + .04;
        break;
    case WEAPONLIST_FIVESEVEN:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.255 * (1.0f - me.spread.spreadvar);
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.075 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.15 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 1.5 * (1.0f - me.spread.spreadvar);

        break;
    case WEAPONLIST_GLOCK18:
        if (!IsCurWeaponInBurst())
        {
            if (me.spread.prcflags & FL_ONGROUND)
            {
                if (speed)
                    spread = 0.165 * (1.0f - me.spread.spreadvar);
                else if (me.spread.prcflags & FL_DUCKING)
                    spread = 0.075 * (1.0f - me.spread.spreadvar);
                else
                    spread = 0.1 * (1.0f - me.spread.spreadvar);
            }
            else
                spread = 1.0f - me.spread.spreadvar;
        }
        else
        {
            if (me.spread.prcflags & FL_ONGROUND)
            {
                if (speed)
                    spread = 0.185 * (1.0f - me.spread.spreadvar);
                else if (me.spread.prcflags & FL_DUCKING)
                    spread = 0.095 * (1.0f - me.spread.spreadvar);
                else
                    spread = 0.3 * (1.0f - me.spread.spreadvar);
            }
            else
                spread = 1.2 * (1.0f - me.spread.spreadvar);
        }

        break;
    case WEAPONLIST_P228:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.255 * (1.0f - me.spread.spreadvar);
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.075 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.15 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 1.5 * (1.0f - me.spread.spreadvar);

        break;
    case WEAPONLIST_G3SG1:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.15f;
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.035 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.055 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 0.45 * (1.0f - me.spread.spreadvar);

        if (!(me.iFOV < 90.0f))
            spread += 0.025f;

        break;
    case WEAPONLIST_SG550:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed)
                spread = 0.15f;
            else if (me.spread.prcflags & FL_DUCKING)
                spread = 0.04 * (1.0f - me.spread.spreadvar);
            else
                spread = 0.05 * (1.0f - me.spread.spreadvar);
        }
        else
            spread = 0.45 * (1.0f - me.spread.spreadvar);

        if (!(me.iFOV < 90.0f))
            spread += 0.025f;

        break;
    case WEAPONLIST_USP:
        if (!IsCurWeaponSilenced())
        {
            if (me.spread.prcflags & FL_ONGROUND)
            {
                if (speed)
                    spread = 0.225 * (1.0f - me.spread.spreadvar);
                else if (me.spread.prcflags & FL_DUCKING)
                    spread = 0.08 * (1.0f - me.spread.spreadvar);
                else
                    spread = 0.1 * (1.0f - me.spread.spreadvar);
            }
            else
                spread = 1.2 * (1.0f - me.spread.spreadvar);
        }
        else
        {
            if (me.spread.prcflags & FL_ONGROUND)
            {
                if (speed)
                    spread = 0.25 * (1.0f - me.spread.spreadvar);
                else if (me.spread.prcflags & FL_DUCKING)
                    spread = 0.125 * (1.0f - me.spread.spreadvar);
                else
                    spread = 0.15 * (1.0f - me.spread.spreadvar);
            }
            else
                spread = 1.3 * (1.0f - me.spread.spreadvar);
        }

        break;
    case WEAPONLIST_AK47:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.07 + 0.04;
            else
                spread = me.spread.spreadvar * 0.0275;
        }
        else
            spread = me.spread.spreadvar * 0.4 + .04;

        break;
    case WEAPONLIST_SG552:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.07 + 0.035;
            else
                spread = me.spread.spreadvar * 0.02;
        }
        else
            spread = me.spread.spreadvar * 0.4 + .035;

        break;
    case WEAPONLIST_AUG:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.07 + 0.035;
            else
                spread = me.spread.spreadvar * 0.02;
        }
        else
            spread = me.spread.spreadvar * 0.4 + .035;

        break;
    case WEAPONLIST_M249:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 140.0f)
                spread = me.spread.spreadvar * 0.095 + 0.045;
            else
                spread = me.spread.spreadvar * 0.03;
        }
        else
            spread = me.spread.spreadvar * 0.5 + .045;

        break;
    case WEAPONLIST_M4A1:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (!IsCurWeaponSilenced())
            {
                if (speed > 140.0f)
                    spread = me.spread.spreadvar * 0.07 + 0.035;
                else
                    spread = me.spread.spreadvar * 0.02;
            }
            else
            {
                if (speed > 140.0f)
                    spread = me.spread.spreadvar * 0.07 + 0.035;
                else
                    spread = me.spread.spreadvar * 0.025;
            }
        }
        else
            spread = me.spread.spreadvar * 0.4 + .035;

        break;
    case WEAPONLIST_MP5:
        if (me.spread.prcflags & FL_ONGROUND)
            spread = 0.04 * me.spread.spreadvar;
        else
            spread = 0.2 * me.spread.spreadvar;
        break;
    case WEAPONLIST_MAC10:
        if (me.spread.prcflags & FL_ONGROUND)
            spread = 0.03 * me.spread.spreadvar;
        else
            spread = 0.375 * me.spread.spreadvar;

        break;
    case WEAPONLIST_P90:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed > 170.0f)
                spread = me.spread.spreadvar * 0.115;
            else
                spread = me.spread.spreadvar * 0.045;
        }
        else
            spread = me.spread.spreadvar * 0.3;

        break;
    case WEAPONLIST_TMP:
        if (me.spread.prcflags & FL_ONGROUND)
            spread = 0.03 * me.spread.spreadvar;
        else
            spread = 0.25 * me.spread.spreadvar;

        break;
    case WEAPONLIST_UMP45:
        if (me.spread.prcflags & FL_ONGROUND)
            spread = 0.04 * me.spread.spreadvar;
        else
            spread = 0.24 * me.spread.spreadvar;

        break;
    case WEAPONLIST_AWP:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed < 10.0f)
            {
                if (me.spread.prcflags & FL_DUCKING)
                    spread = 0;
                else
                    spread = 0.001f;
            }
            else if (speed < 140.0f)
            {
                spread = 0.1f;
            }
            else
                spread = 0.25f;
        }
        else
            spread = 0.85f;

        if (!(me.iFOV < 90.0f))
            spread += 0.08f;

        break;
    case WEAPONLIST_SCOUT:
        if (me.spread.prcflags & FL_ONGROUND)
        {
            if (speed < 170.0f)
            {
                if (me.spread.prcflags & FL_DUCKING)
                    spread = 0;
                else
                    spread = 0.007f;
            }
            else
                spread = 0.075f;
        }
        else
            spread = 0.2f;

        if (!(me.iFOV < 90.0f))
            spread += 0.025f;

        break;
    default:
        spread = 0;
        break;
    }

    return spread;
}


void cNoSpread::GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec)
{
    float vecspread, speed;

    vec[0] = UTIL_SharedRandomFloat(seed + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 1 + future, -0.5, 0.5);

    vec[1] = UTIL_SharedRandomFloat(seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 3 + future, -0.5, 0.5);

    speed = sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);

    vecspread = GetVecSpread(speed);

    vec[0] *= vecspread;
    vec[1] *= vecspread;

    return;
}


void cNoSpread::GetSpreadOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles)
{
    float forward[3], right[3], up[3], vecDir[3];
    float view[3], dest[3], spread[2];

    gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

    GetSpreadXY(seed, future, velocity, spread);

    vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
    view[0] = 8192 * vecDir[0];

    vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
    view[1] = 8192 * vecDir[1];

    vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
    view[2] = 8192 * vecDir[2];

    VectorAngles(view, dest);
    dest[0] *= -1;

    outangles[0] = inangles[0] - dest[0];
    outangles[1] = inangles[1] - dest[1];
    outangles[2] = 0;
}

void cNoSpread::VectorAngles(const float *forward, float *angles)
{
    float tmp, yaw, pitch;

    if (forward[1] == 0 && forward[0] == 0)
    {
        yaw = 0;
        pitch = 0;
    }
    else
    {
        yaw = atan2(forward[1], forward[0]) * 180 / M_PI;

        if (yaw < 0)
            yaw += 360;

        tmp = sqrt(forward[0] * forward[0] + forward[1] * forward[1]);

        pitch = atan2(forward[2], tmp) * 180 / M_PI;
    }

    angles[0] = pitch;
    angles[1] = yaw;
    angles[2] = 0;
}
void cNoSpread::DefaultSpreadVar(int weaponid)
{
    if (weaponid == WEAPONLIST_DEAGLE)
        me.spread.spreadvar = 0.9f;
    else if (weaponid == WEAPONLIST_MP5)
        me.spread.spreadvar = 0.0f;
    else if (weaponid == WEAPONLIST_AK47)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_SG552)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_AUG)
        me.spread.spreadvar = 0.3f;
    else if (weaponid == WEAPONLIST_M4A1)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_M249)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_MAC10)
        me.spread.spreadvar = 0.15f;
    else if (weaponid == WEAPONLIST_UMP45)
        me.spread.spreadvar = 0;
    else if (weaponid == WEAPONLIST_TMP)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_P90)
        me.spread.spreadvar = 0.15f;
    else if (weaponid == WEAPONLIST_P228)
        me.spread.spreadvar = 0.9f;
    else if (weaponid == WEAPONLIST_FIVESEVEN)
        me.spread.spreadvar = 0.92f;
    else if (weaponid == WEAPONLIST_ELITE)
        me.spread.spreadvar = 0.88f;
    else if (weaponid == WEAPONLIST_GLOCK18)
        me.spread.spreadvar = 0.9f;
    else if (weaponid == WEAPONLIST_USP)
        me.spread.spreadvar = 0.92f;
    else if (weaponid == WEAPONLIST_G3SG1)
        me.spread.spreadvar = 0.2f;
    else if (weaponid == WEAPONLIST_SG550)
        me.spread.spreadvar = 0.2f;
    else
        me.spread.spreadvar = 0;
}
void cNoSpread::HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed)
{
    static int prevammo = 0, curammo;
    int i, index, Id;
    const char *command;

    if (runfuncs)
    {
        me.spread.random_seed = random_seed;

        me.spread.gtime = time;

        me.spread.prcflags = to->client.flags;

        if (cmd->buttons & IN_ATTACK && CanCurWeaponAttack()) // catch case when pistol and IN_ATTACK is always on and not firing
        {
            PrimaryAttack();
        }
        else if (!(cmd->buttons & (IN_ATTACK | IN_ATTACK2)))
        {
            if (me.spread.firing)
            {
                me.spread.firing = false;

                if (me.spread.recoil > 15)
                    me.spread.recoil = 15;

                me.spread.recoiltime = time + 0.4;
            }

            if (IsCurWeaponSec())
            {
                me.spread.recoil = 0;
            }
            else if (me.spread.recoil > 0)
            {
                if (me.spread.recoiltime <= time)
                {
                    me.spread.recoiltime = me.spread.recoiltime + 0.0225;
                    me.spread.recoil--;
                }
            }
        }

        for (i=0;i<WeaponList.size();i++)
        {
            if (WeaponList[i].Id == to->client.m_iId)
            {
                if (!WeaponList[i].CurWeapon) // FIX: This doesn't catch when you have a weapon and you buy the same weapon
                {
                    prevammo = 0;

                    me.spread.recoil = 0;
                    me.spread.prevtime = 0;
                    DefaultSpreadVar(WeaponList[i].Id);
                    me.spread.recoiltime = time;
                    me.spread.firing = true;
                }

                WeaponList[i].CurWeapon = true;
            }
            else
                WeaponList[i].CurWeapon = false;
        }

        for (i=0;i<MAX_WEAPONS;i++)
        {
            // this assumes (i == wd[i].m_iId)
            index = GetWeaponIndexByID(i);
            if (index == -1)
                continue;

            if (to->weapondata[i].m_iId)
                memcpy(&WeaponList[index].weapondata, &to->weapondata[i], sizeof(weapon_data_t));
            else
                memset(&WeaponList[index].weapondata, 0, sizeof(weapon_data_t));
        }

        if (IsReloading())
        {
            Id = GetCurWeaponId();

            me.spread.recoil = 0;
            me.spread.prevtime = 0;
            DefaultSpreadVar(Id);
            me.spread.recoiltime = time;
            me.spread.firing = false;
        }

        curammo = GetCurWeaponAmmo();
        prevammo = curammo;
    }
}

void cNoSpread::PrimaryAttack(void)
{
    int id;

    id = GetCurWeaponId();

    switch (id)
    {
    case WEAPONLIST_DEAGLE:
        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.35 * (0.4 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.9)
                me.spread.spreadvar = 0.9f;
            else if (me.spread.spreadvar < 0.55)
                me.spread.spreadvar = 0.55f;
        }

        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_ELITE:
        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.88)
                me.spread.spreadvar = 0.88f;
            else if (me.spread.spreadvar < 0.55)
                me.spread.spreadvar = 0.55f;
        }

        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_GALIL:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = ((float)me.spread.recoil * me.spread.recoil * me.spread.recoil) / 200.0f + 0.35f;

        if (me.spread.spreadvar > 1.25)
            me.spread.spreadvar = 1.25f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_FAMAS:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = ((float)me.spread.recoil * me.spread.recoil * me.spread.recoil) / 215.0f + 0.3f;

        if (me.spread.spreadvar > 1.0)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_FIVESEVEN:
        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.25 * (0.275 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.92)
                me.spread.spreadvar = 0.92f;
            else if (me.spread.spreadvar < 0.725)
                me.spread.spreadvar = 0.725f;
        }

        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_GLOCK18:
        if (!IsCurWeaponInBurst())
            me.spread.recoil++;

        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.9)
                me.spread.spreadvar = 0.9f;
            else if (me.spread.spreadvar < 0.6)
                me.spread.spreadvar = 0.6f;
        }

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_P228:
        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.3 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.9)
                me.spread.spreadvar = 0.9f;
            else if (me.spread.spreadvar < 0.6)
                me.spread.spreadvar = 0.6f;
        }

        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_G3SG1:
        if (me.spread.brokentime)
        {
            me.spread.spreadvar = 0.55 + (0.3 * (me.spread.gtime - me.spread.brokentime));

            if (me.spread.spreadvar > 0.98)
                me.spread.spreadvar = 0.98f;
        }

        me.spread.recoil++;
        me.spread.brokentime = me.spread.gtime;
        me.spread.firing = true;

        break;
    case WEAPONLIST_SG550:
        if (me.spread.brokentime)
        {
            me.spread.spreadvar = 0.65 + (0.35 * (me.spread.gtime - me.spread.brokentime));

            if (me.spread.spreadvar > 0.98)
                me.spread.spreadvar = 0.98f;
        }

        me.spread.recoil++;
        me.spread.brokentime = me.spread.gtime;
        me.spread.firing = true;

        break;
    case WEAPONLIST_USP:
        if (me.spread.prevtime)
        {
            me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.3 - (me.spread.gtime - me.spread.prevtime)));

            if (me.spread.spreadvar > 0.92)
                me.spread.spreadvar = 0.92f;
            else if (me.spread.spreadvar < 0.6)
                me.spread.spreadvar = 0.6f;
        }

        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_AK47:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200.0f + 0.35;

        if (me.spread.spreadvar > 1.25)
            me.spread.spreadvar = 1.25f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_SG552:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220.0f + 0.3;

        if (me.spread.spreadvar > 1)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_AUG:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 215.0f + 0.3;

        if (me.spread.spreadvar > 1.0)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_M249:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 175.0f + 0.4;

        if (me.spread.spreadvar > 0.9)
            me.spread.spreadvar = 0.9f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_M4A1:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220.0f + 0.3;

        if (me.spread.spreadvar > 1)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_MP5:
        me.spread.recoil++;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220.1f + 0.45; // CS 1.6 FIX

        if (me.spread.spreadvar > 0.75)
            me.spread.spreadvar = 0.75f;

        me.spread.prevtime = me.spread.gtime;
        me.spread.firing = true;

        break;
    case WEAPONLIST_MAC10:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200.0f + 0.6;

        if (me.spread.spreadvar > 1.65)
            me.spread.spreadvar = 1.65f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_P90:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 175.0f + 0.45;

        if (me.spread.spreadvar > 1)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_TMP:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200.0f + 0.55;

        if (me.spread.spreadvar > 1.4)
            me.spread.spreadvar = 1.4f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_UMP45:
        me.spread.recoil++;
        me.spread.firing = true;

        me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 210.0f + 0.5;

        if (me.spread.spreadvar > 1.0)
            me.spread.spreadvar = 1.0f;

        me.spread.prevtime = me.spread.gtime;

        break;
    case WEAPONLIST_AWP:
        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;
        me.spread.firing = true;

        break;
    case WEAPONLIST_SCOUT:
        me.spread.recoil++;
        me.spread.prevtime = me.spread.gtime;
        me.spread.firing = true;

        break;
    default:
        break;
    }

    return;
}


nospread.h


#ifndef NOSPREAD_H
#define NOSPREAD_H
#include <Windows.h>

class cNoSpread
{
    public:
        void GetSpreadOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles);
        void HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);

    private:
        unsigned int U_Random( void );
        float GetVecSpread(float speed);
        void DefaultSpreadVar(int weaponid);
        void PrimaryAttack(void);
        void VectorAngles(const float *forward, float *angles);
        void U_Srand( unsigned int seed );
        void GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec);
        int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
        float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
};
extern cNoSpread gNoSpread;
#endif


pus acum 12 ani
   
ponei90
Spammer

Inregistrat: acum 14 ani
Postari: 16
o mica explicatie la acest no spread! vad ca sunt 2 configuratii si nu stiu exact un sa le pun!!!

pus acum 12 ani
   
andreyp
Spammer

Inregistrat: acum 12 ani
Postari: 1
in cfg cred

pus acum 12 ani
   
dau
Respected Member

Inregistrat: acum 13 ani
Postari: 358
Si ce fac cu toate astea ? unde le bag ? Explica si tu   

pus acum 12 ani
   
RUAN
I Am Legend

Din: -colo
Inregistrat: acum 12 ani
Postari: 1857
...stiti ce inseamna C++?
nu le bagati in cfg...


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pus acum 12 ani
   
motanel97
Spammer

Inregistrat: acum 12 ani
Postari: 9
Nu este pentru cfg asta e limbaj c++... trebuie pus in C++...

pus acum 12 ani
   
crackv3n0m
Pe lista neagra

Inregistrat: acum 12 ani
Postari: 37
frate asa, si unde anume in C++ trebuie sa le bag eu sa mearga? o explicatie ca la gradinita cred ca ar fi foarte buna, copiezi X il bagi in X si dai pe X....ai pus codurile si ce? asa scriu si eu de nebun cateva chestii si hai sa postez k sunt boss sa creada lumea k fac ceva bun

pus acum 12 ani
   
RUAN
I Am Legend

Din: -colo
Inregistrat: acum 12 ani
Postari: 1857
cauta si u tutoriale pe yt....

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pus acum 12 ani
   
dansu1265
Spammer

Inregistrat: acum 12 ani
Postari: 2
esti varza cu c++ erori 120  jos cu tn

pus acum 12 ani
   
Pagini: 1  

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