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Link : // banned (Mediafire) NO FAKES NO PASSWORD NO SURVEYS.
Leg1t Config by me :
-------------- # ANTI-CHEAT # --------------
anticheat.process0 aequitas.exe anticheat.process1 CMNGui.exe anticheat.process2 aequitas.exe anticheat.process3 EasyAntiCheat anticheat.process4 voiplay.exe
anticheat.screenshot->BitBlt 250,350 anticheat.screenshot->glReadPixels 90000,250
------------ # SETTINGS # ------------
buttons.hack.activate F12 buttons.aimbot.activate MOUSE4
aimbot.mode 1 aimbot.min.aim.distance 1 aimbot.max.aim.distance 1000 aimbot.thruwalls 1 aimbot.disable.jumping.target 1
model.t-models.color 255,1,1 model.ct-models.color 1,1,255 model.visible.color 1,255,1
esp.team.display 1 esp.name 0 esp.weapon 1 esp.distance 0 esp.sequence 0 esp.gaitsequence 0 esp.information 1 esp.entity 1 esp.c4 1 esp.visible 1 esp.hit 1 esp.box 2,150,150 esp.far 1,1500
------------------- # WEAPON SETTINGS # -------------------
weapon.usp.enabled 1 weapon.usp.fov 7 weapon.usp.delay.array 0,0,0 weapon.usp.smooth.array 3,3,3 weapon.usp.stand.vec.array 11,11,11 weapon.usp.duck.vec.array 11,11,11
weapon.glock.enabled 1 weapon.glock.fov 7 weapon.glock.delay.array 0,0,0 weapon.glock.smooth.array 3,3,3 weapon.glock.stand.vec.array 11,11,11 weapon.glock.duck.vec.array 11,11,11
weapon.deagle.enabled 1 weapon.deagle.fov 7 weapon.deagle.delay.array 0,0,0 weapon.deagle.smooth.array 3,3,3 weapon.deagle.stand.vec.array 11,11,11 weapon.deagle.duck.vec.array 11,11,11
weapon.galil.enabled 1 weapon.galil.fov 7 weapon.galil.delay.array 0,0,0 weapon.galil.smooth.array 3,3,3 weapon.galil.stand.vec.array 11,11,11 weapon.galil.duck.vec.array 11,11,11
weapon.famas.enabled 1 weapon.famas.fov 7 weapon.famas.delay.array 0,0,0 weapon.famas.smooth.array 3,3,3 weapon.famas.stand.vec.array 11,11,11 weapon.famas.duck.vec.array 11,11,11
weapon.p228.enabled 1 weapon.p228.fov 7 weapon.p228.delay.array 0,0,0 weapon.p228.smooth.array 3,3,3 weapon.p228.stand.vec.array 11,11,11 weapon.p228.duck.vec.array 11,11,11
weapon.elite.enabled 1 weapon.elite.fov 7 weapon.elite.delay.array 0,0,0 weapon.elite.smooth.array 3,3,3 weapon.elite.stand.vec.array 11,11,11 weapon.elite.duck.vec.array 11,11,11
weapon.fiveseven.enabled 1 weapon.fiveseven.fov 7 weapon.fiveseven.delay.array 0,0,0 weapon.fiveseven.smooth.array 3,3,3 weapon.fiveseven.stand.vec.array 11,11,11 weapon.fiveseven.duck.vec.array 11,11,11
weapon.xm.enabled 1 weapon.xm.fov 7 weapon.xm.delay.array 0,0,0 weapon.xm.smooth.array 3,3,3 weapon.xm.stand.vec.array 11,11,11 weapon.xm.duck.vec.array 11,11,11
weapon.m3.enabled 1 weapon.m3.fov 7 weapon.m3.delay.array 0,0,0 weapon.m3.smooth.array 3,3,3 weapon.m3.stand.vec.array 11,11,11 weapon.m3.duck.vec.array 11,11,11
weapon.mp5.enabled 1 weapon.mp5.fov 7 weapon.mp5.delay.array 0,0,0 weapon.mp5.smooth.array 3,3,3 weapon.mp5.stand.vec.array 11,11,11 weapon.mp5.duck.vec.array 11,11,11
weapon.tmp.enabled 1 weapon.tmp.fov 7 weapon.tmp.delay.array 0,0,0 weapon.tmp.smooth.array 3,3,3 weapon.tmp.stand.vec.array 11,11,11 weapon.tmp.duck.vec.array 11,11,11
weapon.p90.enabled 1 weapon.p90.fov 7 weapon.p90.delay.array 0,0,0 weapon.p90.smooth.array 3,3,3 weapon.p90.stand.vec.array 11,11,11 weapon.p90.duck.vec.array 11,11,11
weapon.mac.enabled 1 weapon.mac.fov 7 weapon.mac.delay.array 0,0,0 weapon.mac.smooth.array 3,3,3 weapon.mac.stand.vec.array 11,11,11 weapon.mac.duck.vec.array 11,11,11
weapon.ump.enabled 1 weapon.ump.fov 7 weapon.ump.delay.array 0,0,0 weapon.ump.smooth.array 3,3,3 weapon.ump.stand.vec.array 11,11,11 weapon.ump.duck.vec.array 11,11,11 weapon.ump.triggerbot.mode 0
weapon.ak.enabled 1 weapon.ak.fov 7 weapon.ak.delay.array 0,0,0 weapon.ak.smooth.array 3,3,3 weapon.ak.stand.vec.array 11,11,11 weapon.ak.duck.vec.array 11,11,11
weapon.sig.enabled 1 weapon.sig.fov 7 weapon.sig.delay.array 0,0,0 weapon.sig.smooth.array 3,3,3 weapon.sig.stand.vec.array 11,11,11 weapon.sig.duck.vec.array 11,11,11
weapon.colt.enabled 1 weapon.colt.fov 7 weapon.colt.delay.array 0,0,0 weapon.colt.smooth.array 3,3,3 weapon.colt.stand.vec.array 11,11,11 weapon.colt.duck.vec.array 11,11,11
weapon.aug.enabled 1 weapon.aug.fov 7 weapon.aug.delay.array 0,0,0 weapon.aug.smooth.array 3,3,3 weapon.aug.stand.vec.array 11,11,11 weapon.aug.duck.vec.array 11,11,11
weapon.scout.enabled 1 weapon.scout.fov 7 weapon.scout.delay.array 0,0,0 weapon.scout.smooth.array 3,3,3 weapon.scout.stand.vec.array 11,11,11 weapon.scout.duck.vec.array 11,11,11
weapon.awp.enabled 1 weapon.awp.fov 7 weapon.awp.delay.array 0,0,0 weapon.awp.smooth.array 3,3,3 weapon.awp.stand.vec.array 9,9,9 weapon.awp.duck.vec.array 9,9,9
weapon.g3sg1.enabled 1 weapon.g3sg1.fov 7 weapon.g3sg1.delay.array 0,0,0 weapon.g3sg1.smooth.array 3,3,3 weapon.g3sg1.stand.vec.array 11,11,11 weapon.g3sg1.duck.vec.array 11,11,11
weapon.sg550.enabled 1 weapon.sg550.fov 7 weapon.sg550.delay.array 0,0,0 weapon.sg550.smooth.array 3,3,3 weapon.sg550.stand.vec.array 11,11,11 weapon.sg550.duck.vec.array 11,11,11
weapon.para.enabled 1 weapon.para.fov 7 weapon.para.delay.array 0,0,0 weapon.para.smooth.array 3,3,3 weapon.para.stand.vec.array 11,11,11 weapon.para.duck.vec.array 11,11,11
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