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MANGACS TEAM / Tutoriale / Cum sa dai mai repede hed Moderat de dIeZz # 1337
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Afganistanu
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Inregistrat: acum 15 ani
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1. Jucati cu sensivitate mai mica
2. Setari pe care le scrieti in consola:
cl_updaterate 101
cl_cmdrate 101
rate 25000
ex_interp 0.01
r_mmx 1


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Vand Conturi / gifturi steam  ADD: mangacsteam


pus acum 14 ani
   
mugurel
Respected Member

Inregistrat: acum 15 ani
Postari: 357
cam ce sensivity sa jucam agn?

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pus acum 14 ani
   
debece
Spammer

Inregistrat: acum 14 ani
Postari: 8
setarile astea depind de netul fiecaruia si de server pe care joaca, eu de exemplu joc pe laleagane cu setarile astea si 2 din 3 gloante mi se duc pe langa om :-/

btw: r_mmx 1 , ce face?


pus acum 14 ani
   
JAEGGARNNN
Pe lista neagra

Inregistrat: acum 14 ani
Postari: 665
Multumim , chiar da roade
Jucati cu sensivitatea 1 .


pus acum 14 ani
   
tHe pRo
Pe lista neagra

Inregistrat: acum 14 ani
Postari: 456
eu joc cu 1.3 ca mi se misca foarte repede mousu

pus acum 14 ani
   
wEdyLikkkE
Pe lista neagra

Inregistrat: acum 14 ani
Postari: 667
depinde de dpi din mouse
am x7 si joc cu 1000 dpi si sens 1 si se misca cam repede

Modificat de mAriuSLykEs (acum 14 ani)


pus acum 14 ani
   
gabi12333
Pe lista neagra

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Am si de 1000 si de 800 ... dar tot se misca greu cu 1

Modificat de gabi12333 (acum 14 ani)


pus acum 14 ani
   
dariusica
Pe lista neagra

Inregistrat: acum 14 ani
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eu jok cu 3 snesityvy si cu un dll pus de afganistanu ca daca bag si cfg nu stau mai mult de 20 de minute pe un server ca pac ban)

pus acum 14 ani
   
Kaze
Full Member

Inregistrat: acum 14 ani
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r_mmx este o setare pt mouse cei care au mouse de 10 lei le este benefica cat de cat aceasta comanda

pus acum 14 ani
   
gabi12333
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r_mmx nu e pt mouse

pus acum 14 ani
   
SGE
Vizitator



Jucati cu ce setari si cu ce sensivity va simtiti voi bine !

pus acum 14 ani
   
nebunie;d
Mng-Team

Din: System32
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foarte bune comenzile ! 

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pus acum 14 ani
   
aNYoNe
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Ca sa jucati cu sensivitatea mai mica si sa se miste rpd,mergeti in Control Panel->Iconita cu Mouse,si selectati viteza low/fast(fast de preferat).Mouse`ul se va misca mai rpd cu sens mai mica in joc.

pus acum 14 ani
   
Dll
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AGN esti tare, respect   

pus acum 13 ani
   
reloaddd
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esti praf agn

pus acum 13 ani
   
Timofte
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Din: CB city
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ma si la tinta cl_dynamic 1 sau ??

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pus acum 13 ani
   
ALLEX
Mng-Team

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Timofte a scris:

ma si la tinta cl_dynamic 1 sau ??

dynamic 0


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pus acum 13 ani
   
Timofte
Full Member

Din: CB city
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da ma cum sa joc? cl_dynamic 1 sau 0!!

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pus acum 13 ani
   
starkiller
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nu conteaza asra si cu 0 si cu 1 e acelas lucru eo joc cu 1

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pus acum 13 ani
   
Timofte
Full Member

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aha..ma dar agn si snk joaca cu dynamic 0! E mai bun ca dynamic 1?

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pus acum 13 ani
   
starkiller
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ma nu conteaza ca e 0 sau 1 la fel joci numai ka la 1 se misca tinta si la 0 nu se misca

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pus acum 13 ani
   
Timofte
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bn
ms    


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pus acum 13 ani
   
marius10
Mng-Team

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///////Maus////////////
------------------------------------           -----------------------------------------------------------
ookstrafe    0.000000        Enables automatic view centering if +mlook is off
lookspring    0.000000        Enable mouse strafing if +mlook is off
m_pitch    0.022000        Set mouse pitch sensitivity, negative values invert the mouse
m_yaw    0.022        Sets mouse turning sensitivity
m_forward    1        Set mouse forward sensitivity
m_side    0.8        Sets mouse strafing sensitivity
m_filter    0.000000    0 off, 1 on    enables mouse filtering
sensitivity    8.900000        Mouse sensitivity
joystick    0.000000    0 off, 1 on    Enables joystick support, disabled by default as mouse is predominantly used
+mlook            Enables mouse look
+jlook            Enables joystick look

============================================================================================================================================================

/////////////Hud/////////////////////////////////////////
console    1.0        Enables Console
net_graph    3        A net graph appears on your screen by default, set to 3 or 5 for different graphs
net_scale    5        Set net graph vertical scale
net_graphpos    1        Set position on screen, 1 is bottom right, 2 is bottom middle and 3 id bottom left
hud_classautokill    1        Enables auto suicide if player class is changed, not applicable in NS
hud_takesshots    0    0 off, 1 on    If set to 1, screenshot are automatically taken of the player scores (+showscores) at the end of each round and saved as a bitmap file in the game mod directory
hud_capturemouse    1    0 off, 1 on    Enables locking mouse pointer to menu area when the menu is activated
hud_fastswitch    0    0 off, 1 on    Fast weapons switch, recommended value is "1"
hud_centerid    1    0 off, 1 on    This also centers player names rather than bottom left
con_color    255 180 30        Adjust console text color in RGB 24-bit color representation
scr_conspeed    1500        Console scroll speed
mp_decals     100.000000        Lower this setting for faster disappearance of sprays explosions etc which saves some fps

===========================================================================================================================================================================

////////////Sunet/////////////
voice_scale    0.5    0.0 to 1.0    Defines the volume of voice communication (in percent) over in-game noises
voice_enable    1    0 off, 1 on    Enables client-side voice communication
voice_forcemicrecord    1.000000        Unknown
sv_voiceenable    1    0 off, 1 on    Enables server-side voice communication
s_eax    0.000000        Enable EAX sound support if supported by soundcard
s_a3d    0.000000        Enable A3D
s_verbwet    0.25        Unknown a3d sound variable
s_bloat    2.0        Unknown a3d sound variable
s_numpolys    200        Unknown a3d sound variable
s_polysize    10000000        Unknown default
s_polykeep    1000000000        Unknown default
s_refdelay    4        Unknown a3d sound variable
s_refgain    0.4        Unknown a3d sound variable
s_leafnum    0        Unknown default
s_max_distance    1000.0        Sets the maximum distance of a sound source
s_min_distance    1.0        Sets minimum distance before roll off is applied. If a sound source is at a closer distance than your setting, it is played at full volume
s_automax_distance    50.0        Sets distance for maximum sound volume
s_automin_distance    1.0        Sets distance for minimum sound volume
s_distance    60    0 to 60000    Adjusts in-game distance units to meters. The higher this number, the closer the sound is.
s_doppler    0.0    0 to 10    Adjusts Doppler effect.
s_rolloff    1.0        Adjusts the rolloff factor; when the rolloff value is increased, the effects of distance are increased: high frequencies are filtered and volume is lowered
s_occlude    1        Unknown a3d sound variable
volume    0.850000        In-game volume
suitvolume    0.250000        Sets HEV suit volume. Not used in NS.
hisound    1.000000        Enables high quality sound
bgmvolume    1.000000        Enables CD audio
MP3Volume    0.800000        Adjusts the volume setting for in-game MP3 playback
_snd_mixahead    0.1        Set mix ahead value. Higher setting can cause problems with some soundcards
voice_modenable    1    0 off, 1 on    Enable HL voice communication
voice_loopback    0    0 off, 1 on    Loops your voice communication back to hear yourself
ati_subdiv    0    0 off, 1 on    Set to 0 if you have an ATI card with poor frame rate
ati_npatch    0    0 off, 1 on    Set to 0 if you have an ATI card with poor frame rate
s_occfactor    1.0        Unknown a3d sound variable

==================================================================================================================================================================

/////////////////Grafica////////////////////////////////////////////////

gl_affinemodels    0    0 off, 1 on    Unknown
gl_alphamin    0.250        set minimum alpha blending level
gl_clear    0        makes cracks between textures visible when "1"
gl_cull    1    0 off, 1 on    enable rendering of visible objects only; setting to "0" would take up more resources
gl_d3dflip    0        enable reversed rendering order for D3D video mode
gl_dither    1    0 off, 1 on    enables colour dithering if the video card supports dithering in colour depths greater than 16 bit then "0" should be used
gl_dump            dump data about video card: vendor, renderer, version, extensions
gl_flipmatrix    0        enable crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll)
gl_keeptjunctions    1        enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes    1    0 off, 1 on    enable light holes, set to "0" for small performance increase unless you have r_lightmap set to "1", in which case you should set this to "1" also
gl_max_size    256        set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_monolights    0    0 off, 1 on    creates a uniform light source with no shadows (OpenGL only)
gl_nobind    0        enable replacing textures with bizarre alphanumeric characters (it doesn't work)
gl_nocolors    0        disable colors (it doesn't work)
gl_overbright    1    0 off, 1 on    enable maximum brightness mode when set to "1" (D3D only)
gl_palette_tex    1        enable paletted textures
gl_picmip    0    0 to 2    set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip    0    0 to 2    set player rendering quality (0, 1, 2, higher value is faster and lower quality)(This doesn't work in HL1 Engine) see gl_playermip, gl_texturemode
gl_polyoffset    4    0 to 20    set polygon offset, try larger values for flickering decal or texture problems [Flags: a]
gl_reporttjunctions    0        enable T-junction reporting to console, see gl_keeptjunctions
gl_round_down    3    1 to 256    set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_spriteblend    1    0 off, 1 on    enable blending sprite graphics; if set to "0" you might see a mediocre performance increase at the cost of visually degraded sprite textures
gl_texels            report the number of texels uploaded to the video card
gl_texturemode    [type]        set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp    0        enable amplified waves (higher water detail) in water; "1" may decrease FPS (see sv_wateramp)
gl_zmax    4096        set max size for zbuffer
gl_ztrick    1    0 off, 1 on    speeds up rendering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
r_drawviewmodel    1    0 off, 1 on    Shows player models such as weapons, should be kept at "1"
r_mmx    1    0 off, 1 on    Forces MMX Calculation, a processor optimization supported by most cpu's
r_dynamic    0    0 off, 1 on    Dynamic lighting effects, setting to "0" improves the FPS rate
r_decals    100        The lower this is set the faster explosion marks and bullet marks disappear which can help performance
r_mirroralpha    0    0 off, 1 on    Enables in-game reflective textures (This doesn't work in HL1 Engine)
r_bmodelhighfrac    5.0        Unknown variable
violence_ablood    1    0 off, 1 on    Enables blood decals
violence_agibs    1    0 off, 1 on    Enables body parts decals
violence_hblood    1    0 off, 1 on    Enables blood decals
violence_hgibs    1    0 off, 1 on    Enables body parts decals

============================================================================================================================================

///////////////Cvars////////////////////////////

gl_affinemodels    0    0 off, 1 on    Unknown
gl_alphamin    0.250        set minimum alpha blending level
gl_clear    0        makes cracks between textures visible when "1"
gl_cull    1    0 off, 1 on    enable rendering of visible objects only; setting to "0" would take up more resources
gl_d3dflip    0        enable reversed rendering order for D3D video mode
gl_dither    0    0 off, 1 on    enables colour dithering if the video card supports dithering in colour depths greater than 16 bit then "0" should be used
gl_dump            dump data about video card: vendor, renderer, version, extensions
gl_flipmatrix    0        enable crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll)
gl_keeptjunctions    0        enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes    0    0 off, 1 on    enable light holes, set to "0" for small performance increase unless you have r_lightmap set to "1", in which case you should set this to "1" also
gl_max_size    250        set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_monolights    5    0 off, 1 on    creates a uniform light source with no shadows (OpenGL only)
gl_nobind    0        enable replacing textures with bizarre alphanumeric characters (it doesn't work)
gl_nocolors    0        disable colors (it doesn't work)
gl_overbright    1    0 off, 1 on    enable maximum brightness mode when set to "1" (D3D only)
gl_palette_tex    1        enable paletted textures
gl_picmip  2    0 to 2    set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip    1    0 to 2    set player rendering quality (0, 1, 2, higher value is faster and lower quality)(This doesn't work in HL1 Engine) see gl_playermip, gl_texturemode
gl_polyoffset    4    0 to 20    set polygon offset, try larger values for flickering decal or texture problems [Flags: a]
gl_reporttjunctions    0        enable T-junction reporting to console, see gl_keeptjunctions
gl_round_down    3    1 to 256    set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_spriteblend    1    0 off, 1 on    enable blending sprite graphics; if set to "0" you might see a mediocre performance increase at the cost of visually degraded sprite textures
gl_texels            report the number of texels uploaded to the video card
gl_texturemode   GL_NEAREST_MIPMAP_LINEAR        set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp    0        enable amplified waves (higher water detail) in water; "1" may decrease FPS (see sv_wateramp)
gl_zmax    4096        set max size for zbuffer
gl_ztrick    1    0 off, 1 on    speeds up rendering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
r_drawviewmodel    1    0 off, 1 on    Shows player models such as weapons, should be kept at "1"
r_mmx    0    0 off, 1 on    Forces MMX Calculation, a processor optimization supported by most cpu's
r_dynamic    0    0 off, 1 on    Dynamic lighting effects, setting to "0" improves the FPS rate
r_decals    100        The lower this is set the faster explosion marks and bullet marks disappear which can help performance
r_mirroralpha    0    0 off, 1 on    Enables in-game reflective textures (This doesn't work in HL1 Engine)
r_bmodelhighfrac    5.0        Unknown variable
violence_ablood    1    0 off, 1 on    Enables blood decals
violence_agibs    1    0 off, 1 on    Enables body parts decals
violence_hblood    1    0 off, 1 on    Enables blood decals
violence_hgibs    1    0 off, 1 on    Enables body parts decals

==================================================================================================================================================================================

//////////////////////Client Cvars//////////////////////////////////////////////////

cl_updaterate     25    10 to 100    This is how often you send updates to the server. Ideal range is 20-100 depending on the client connection to the server. Typically a faster connection will allow you to use a higher value. Using net_graph "3" will monitor the connection to the server. If a lot of falling and rising lines is observed, the value should be lowered. Note: it can may take a few seconds to a minute before a new setting to be observed. For 512k adsl/cable 80 should be used. Cable users may use up to 100. 56k modem users I'd should use a range of 20-35 and isdn 35-50.
cl_cmdrate    101    10 to 100    This setting restricts how many packets are sent from your client to the server. You need to figure out your average fps and set this to it or a divisor of it, example if you get 78 fps average, set it to 44 or ideally 78. Lets say you get 90fps but only have this set to 30, that means only a 3rd of what you see is accurate. If you get 99 fps constant set this to 101
cl_lw    1    0 off, 1 on    Leave this to 1, putting this to 0 removes the client-side behaviour of weapons and hits. Packets [bullets] are sent to the server and then returned to verify if they hit or not. Basically the server controls weapon sound and animations so its more accurate as you know exactly where you hit in theory but it doesn't work great on the net.
cl_lc    1    0 off, 1 on    Again leave this at 1 since this another variable that works decently on LAN only. It removes the lag compensation part of the HL netcode completely: it takes into account your ping when deciding if you hit or not. This is how it used to be ages back in HL before it was made more ISDN/56K friendly. Note: server needs to have sv_unlag 1 for this to work
cl_dlmax    128        Sets the maximum number of kilobytes to download from a server. 128 is fine for cable/dsl but 56k and ISDN should experiment with settings of 56 and 64
cl_himodels    0    0 off, 1 on    enable high quality player models. Set to 1 for slightly better quality player models but you'll lose some fps.
cl_idealpitchscale    0.8        This is one HL's most mysterious variable since no-one knows wtf it is :] I leave it in because it comes with default cfg
cl_timeout    300        Sets amount of time before you are disconnected due to inactivity
cl_cmdbackup    2        Another unknown variable, again its default so I left it
cl_download_ingame    0    0 off, 1 on    Allows downloading during the game, such as custom sprays for example, I prefer 0, then it only downloads between maps
cl_allowdownload    1    0 off, 1 on    Enables downloads of maps models sounds etc
cl_allowupload    1    0 off, 1 on    If a server for some bizarre reason doesn't have something you do then it uploads it Also allows custom spray upload
cl_forwardspeed    500        Sets maximum speed a player moves forward at [depends on server setting]
cl_backspeed    500        sets maximum speed a player can move backwards [again depends on server setting]
cl_vsmoothing    0.05        Another unknown variable I leave as its default.
cl_autohelp    0    0 off, 1 on    NS help, set to 1 for on-screen help
cl_centerentityid    1    0 off, 1 on    NS specific variable, center player names or not, 1 is yes 0 is no
cl_musicenabled    0    0 off, 1 on    NS specific variable, disable the in-game music with 0, enable with 1
cl_musicvolume    0.000000        More NS specific variables - alternatively if you want to only limit the music volume use this to adjust the level
cl_quickselecttime    0.500000        NS specific variable
cl_highdetail    0    0 off, 1 on    Set at "1" for higher detail, set at "0" for lower quality but better performance
cl_particleinfo    0    0 off, 1 on    Unknown
cl_drawnames    1    0 off, 1 on    Set to 1 to enable player names on-screen
cl_rate    9999    1000 to 20000    set rate that client will send data to the server in bytes per second (suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000 LAN) try non-integers like 4001.0528.
rate 25000

//////////////////////Options/////////////////////////////////

fps_max    101    20-100    Sets Maximum numbers of frames per second, set this to your average fps to stop big drops
fps_modem    0.0        When your connection used to determine your fps
crosshair    1    0 off, 1 on    Enables crosshair
gamma    999    1.8-3    Sets gamma
brightness    2        Sets in game brightness
sv_aim    0    0 off, 1 on    Enables auto aim if server allows
hpk_maxsize    4    0 to 4    Hpk file size in Megabytes, note that "0" is defined as no maximum size and when the maximum size of 4 MB is reached, the file will be deleted
viewsize    120        Sets view size
team    ""        Not applicable in NS
model    scientist        Not applicable in NS
skin    ""        Not applicable in NS
topcolor    76        Sets top player model colour
bottomcolor    206        Sets bottom player model colour


_______________________________________
Dar nu existase niciun înţelept, care să înveţe atât din propriile greşeli, cât şi din ale altora.

pus acum 13 ani
   
deku
Member

Inregistrat: acum 13 ani
Postari: 44
salut  agn vad ca esti online tu esti adevaratul agn sau un fan:X

pus acum 13 ani
   
molotov
Pe lista neagra

Inregistrat: acum 13 ani
Postari: 26
ma eu jok cu sensviti 20 si asa dai hed foarte uso

pus acum 13 ani
   
zomzet
Spammer

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eu joc la 3200 dpi cu senstivy 7 ingame si windows sensitvy 2 !

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1338 Beyond LEET

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